Damage Calculation
The Basic formula used for calculating damage is as follows:
( (PATK) * (Skill Power) ) / ( (opponent-PDEF) * 3 )
Where for special attacks it becomes
( (SATK) * (Skill Power) ) / ( (opponent-SDEF) * 3 )
If a ghost uses a move of its own type (such as a fire ghost using a fire move) that move will do 40% more damage.
If a move is super effective, then the net damage dealt will increase by 230%.
If a move is resisted by an opposing spirit, the damage dealt will reduce to 15%.
Type Weaknesses
Where [X] < [Y] means that [X] is weak to [Y], and that [Y] resists [X]
Earth < Water, Plant
Plant < Fire, Wind
Fire < Water, Wind
Electricity < Earth, Dark
Dark < Fire, Light
Water < Electricity, Plant
Light < Electricity, Dark
Wind < Earth, Light
Normal is not weak to or super effective against anything.
Ghost Stat Bonus
Every ghost is assigned 2 random bonuses at the start of each match. These are for 2 and 4 points respectively. The stats they are assigned to are random. Ghost stats can be checked on the Switch menu during battle.